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  • 【アーカイブ】2022年度第2回海洋AI公開セミナー(動画)

【アーカイブ】2022年度第2回海洋AI公開セミナー(動画)

2022.12.20

 12月9日(金)に、海洋AIコンソーシアムの連携機関の方々とともに海洋分野へのAIの活用事例を学び今後の研究やビジネスに活かすことを目的として第2回海洋AI公開セミナーを開催しました。

講演1
「Deep learning-based sea state estimation using sensor data of wave-induced ship responses」

Ulrik Dam Nielsen and Malte Mittendorf,
Department of Civil and Mechanical Engineering,Technical University of Denmark (DTU

The presentation is addressing a machine learning-based approach for sea state identification using the wave buoy analogy. Measurement data of a Panamax container vessel sailing in the Northern Atlantic is utilized and neural networks are trained on time and frequency domain features derived from 6-DOF accelerations for the prediction of integral sea state parameters. The frequency domain model is trained on sequences of spectral ordinates derived from cross response spectra, while the time domain model is applied to 5-minute time series of ship responses. Additionally, multi-task learning was employed and the frequency domain method stood out in terms of accuracy and efficiency.

動画(Youtubeへリンク)

 

講演2
「Self-Piloting Boats - Autonomous Ship Control with Unreal Engine and the MindMaker Machine Learning Plugin」

Aaron Krumins,
Machine learning consultant, AUTONOMOUS DUCK 

The MindMaker AI Plugin is an open-source plugin that enables games and simulations within UE4 and UE5 to function as OpenAI Gym environments for training autonomous machine learning agents. The plugin facilitates a network connection between an Unreal Engine Project containing the learning environment, and a python ML library that receives data from Unreal Engine and parses into a custom OpenAI Gym environment for training the agent. Possible applications extend beyond game design to a variety of scientific and technical endeavors. These include robotic simulation, autonomous driving, generative architecture, procedural graphics and much more. We have explained one of the ways to approach autonomous boat navigation gamifying it. That is, we create a scenario in which our A.I. gets rewarded if it successfully learns to steer around objects and avoid collisions. Thanks to reinforcement learning, we can use trial and error methods to reward the A.I. if it takes an action, avoids a collision, and punish it If it does collide.

動画(Youtubeへリンク)

 

講演3
「Applications of machine learning in Norwegian aquaculture - examples and outlook」

Lars Christian Gansel,
Department of Biological Sciences Ålesund Faculty of Natural Sciences,
Norwegian University of Science and Technology (NTNU

Salmon aquaculture is complex, and models based on machine learning enable fast analyses of diverse and disparate data to solve important challenges to improve and increase salmon production sustainably and responsibly. This presentation gives examples including image analyses for the monitoring of wild and farmed fish, evaluation fish welfare, biomass distribution and behavior and AI use for fast prototyping and predictions. Equipment suppliers and researchers are active in the development of tools for the fish farming industry, and public administration has signaled the possibility to change regulations to AI-supported monitoring and reporting on production and health parameters.  



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